Winter Hall

Winter Hall is a first person narrative exploration game about the legacy of the Black Death. It’s about how the world of the past transforms the future, how choices made in the face of death echo down the centuries.

We’re using Unreal Engine to create a visually stunning experience for PC and current gen platforms.  Winter Hall is being developed for PC, Xbox One and PS4, for release in late 2018.


In Winter Hall, you’ll discover the stories of people whose lives and deaths are connected by a medieval house in Sussex. You are an archaeologist, working at the site to uncover the histories of the plague victims. Yet your own history is intimately entangled with that of the landscape.

You’ll leap into the bodies of other people throughout history – a herbalist, a priest, a child fleeing from a plague-ridden beast… Each time you leap back in time you’ll make new choices: discovering new stories and new lives.

Winter Hall is Gone Home meets Quantum Leap.

We’re developing the game in conjunction with expert advisers from Cambridge University, to help us bring to life an authentic depiction of the Black Death pandemic.  Taking inspiration from English Folk Horror, we’re creating an isolating landscape which is suffused with the symbolism of death and a dark, supernatural past.

Winter Hall’s Pillars


You’ll leap into the bodies of other characters, and live their lives as they meet death. As you play through each leap, you will find items and alter events to solve other intermingled timelines. The game’s main events take place in the years 1348, 1418, 1558, 1908, 1978 and 2017. Some are focused on exploration and discovery, others on survival.

English Folk Horror

A beautiful, atmospheric and evocative world, through the lens of folk horror like The Wicker Man, The Stone Tape and the stories of Susan Cooper, Alan Garner and M R James. In the present day, Winter Hall and its deserted medieval village are ruins, a minor tourist attraction. In Summer 1348, they were thriving communities – but the Black Death killed almost everyone. For six centuries, the hall lay ruined, shunned and feared.


Story Detective Work

As you explore the world you will gather fragments – artifacts like notes or objects, which can represent deeper concepts and symbols. You will find fragments hidden in the world, or will be given them by people you meet. Fragments are used to solve puzzles and conduct conversations across all the chapters, to progress through the story and the game.


  • Explore and survive Winter Hall at 8 different points in history.
  • Take control of many lives, talk to other characters and discover their stories.
  • Discover Story Fragments and use them to build new stories and change the past.
  • Return repeatedly to the last hours of each life.
  • See the effects of your choices in the Winter Hall of the future.
  • Face a terrifying personification of Death itself.

Development updates

For the latest news on the Winter Hall development, please view our development blog or subscribe to our mailing list.